I don’t know how to distinguish between “real” shots and aimbotted shots, so any advice would be appreciated. It seems ridiculously easy for an exploiter to fire a “hit” remote claiming to have hit another player and pass in the unit direction from their character to the target character and override all my server-side shot simulations and other sanity checks. This shot simulation just forces exploiters to calculate the proper direction for the shot before firing the remote, which can be easily done. Roblox Phantom Forces Script Pastebin Hacks - Dark Hub, GUI Ehub, Aimbot. A server-side shot simulation would merely simulate the projectile from its origin position and a given direction to see if the projectile could reasonably hit the target player or even come close to hitting the target player. More than 94 million people use GitHub to discover, fork, and contribute to. There are obvious sanity checks such as ammo tracking or simulating the shot on the server to check if it’s plausible, but I can’t think of a way to prevent aimbotters. How do games like phantom forces or arsenal deal with exploiters that use aimbots to fire remotes and deal damage?
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